Cross-word puzzle game



May 25, 926. 1,586,429

P. W. KIESLING CROSS WORD PUZZLE GAME Filed May 18, 1925 4 Sheets-Sheet 2 THE WORLD'S GREATEST CROSS-WORD PUZZLE GAME u 8 THE WORLD'S GREATEST CROSS- WORD PUZZLE GAME FIG. 5

U THE WORLD'S GREATEST CROSSMORD PUZZLE GAME CROSS HORD PUZZ LE GAME 6 (PM UAQMJ INVENTOR THE woREo's GREATEST May 25 1926. 1,586,429

' P. W. KIESLING CROSS WORD PUZZLE GAME Fil d May 18, 1925 4 Sheets-Sheet 5 Tm; womo's GREATEST @caoss-uom PUZZLE GAME THE WORLD'S GREATEST @CROSS-WURD PUZZLE GAME u THE WORLD'S GREATESTCROSSMORD PUZZLE GAME U THE WORLD'S GREATEST @glECROSSWMRD PUZZLE GAME INVEN-TOR.

May 25 1926. 1,586,429

P. W. KIESLING CROSS WORD PUZZLE GAME Filed May 18, 1925 4 Sheets-Sheet 4 u THE WORLD'S GREATEST @caoss-wom PUZZLE GAME THE WORLDS GREATEST @CROSS-WORD PUZZLE GAME FIG. 9

U THE WORLD'S GREATEST 8 CROSS'WORD PUZZLE GAME THE WORLD'S GREATEST CROSSMORD PUZZLEGANF.

Fae. l0

wummmmiw INVENTOR.

Patented May 25, 1926.

UNITED STATES PAUL WILLIAM KIESLING, OF TIPTON, MISSOURI.

(moss-worm PUZZLE GAME.

Application filed Kay 18, 1925. Serial No. 31,108.

This invention relates to games and apparatus therefor. I

The primary object of the present invention is to pro ide a game similar to the cross word puzzle game but which not only includes the skill of the person in playing the same as in the cross word puzzle game, but has in conjunction with said skill the element of chance to add to the novelty thereof.

This invention also consists in certain other features of construction and in the combination and arrangement of the several parts, to be hereinafter fully described, illustrated in the accompanying drawings and specifically pointed out in the appended claims.

In describing my invention in detail, reference will be had to the accompanying drawings wherein like characters denote like or corresponding parts throughout the several views, and in which:

Figures 1 and 2 are views showing the shape of the dice which form a part of the present invention.

Figure 3 is a diagrammatic view of the letters and characters which are formed on the triangle portions of the dice as shown in Figure 1.

Figure 4 is a similar view showin the letters and characters of the dice as s own in Figure 2. Y

Figures 5 to 10 inclusive show the type of cross word puzzle patterns adapted to be used in the game of the present invention.

Referring to the drawings in detail the reference numeral 1 indicates'the dice referred to and which are solid and contain twenty faces, each face being an equilateral triangle The faces of the dice as shown in Figure 1 has printed or otherwise formed thereon the letters 2 and characters 3, 4 and. 5 as shown in Figure 3 of the drawing, while the faces of the dice as shown in Figure 2 has formed thereon the letters and characters as disclosed in Figure 4 and as shown in Figure 3. the letters vary from those as disclosed in Figure 4 but-all the letters of the alphabet are included some on one of said dice and the remaining on the other of said dice, but both of said dice include the characters 3, 4 and 5.

' As shown in Figures 5 to 10 there are six blank cross word patterns indicated by the reference numeral 6 and which are blocked as shown to provide white blocks 7 and black or dark blocks 8 arranged as shown, but

of course it will be understood that this arrangement may be varied without de arting from the spirit of the-invention. hese patterns include downwardly inclined frame portions 9 which may be lettered and decorated in the manner as shown, and to form the pattems into pad formation. The white blocks are disposed in row formation and are adapted to receive a letter of the alphabet so that words may be formed both in the horizontal row as well as the vertical row, and the black blocks are disposed to separate the words. In other words the words formed by the letters can only be arranged in the white blocks.

From the above it will be readily seen that the apparatus consists of the respective pads and the pair of dice, and the following is the set of rules which govern the playing of the game.

The game may be played by two or more persons, using the two dice and two or more of the patterns which are formed in the pad formations as disclosed.

The pads are placed face down on a supporting means such as a table at the beginning of the game and each player then draws a pattern. "One player then starts the game .by rolling the dice until each player has had his turn at rolling. The player securing the highest letter of the alphabet (Z being the highest possible letter) is privileged to begin. He then rolls the dice and uses the letters or characters as the case may be and begins to play and the playing should proceed in a clockwise direction around the table.- \Vith each roll of two dice, two characters or letters of the alphabet are obtained as will be apparent, and if two letters of the alphabet are obtained the player uses them as he sees fit in the formation of words on his pattern. However, the player may disregard one or both of the letters if he so desires and then hands the dice to the adjacent player.

If one of the characters is as shown at 5 the player is allowed another roll with both dice and in addition is allowed to use the character or letter on the other dice that he rolls. If two of the characters as indicated by 5 are obtained by the roll the player is allowed a double roll with both dice.

If on the roll of the dice the player obtains the character as indicated by 3, he

is privileged to remove anyone letter from.

his pattern and the character or letter on the other dice is used in the regular way. Obtainiug two stars 3 permits the removal of two letters from his pattern, but the removal of letters in this manner is entirely optional to the player and such procedure is desirable only when impossible combinations have been formed. Should a character as indicated by the. reference numeral 4 be obtained on the roll. the player may choose any letter of the alphabet and the character on the other dice may be used in the regular manner as above set forth. If two of the charactcrs as indicated by 4 is obtained, the plaver may choose any two letters of the alphabet. 'lhercl'ore, it will be obvious that the characters 3. 4 and 5 provide privileged plays. and are therefore sought by the players when the dice are rolled. The time allotted each player to place his letters on his pattern is determined by the time it becomes his turn to roll the dice as the plays advance and when the letters are once placed on the pat-tern they cannot be removed except as above stated. Vhen anyone player has succeeded in completing his pattern he is de clared the winner provided the completedword puzzle. and if an error is proven on the winner's pattern. his pattern is declared void and dropped from the game while the remaining players continue the game in the manner as set forth.

It is thought from the foregoing description that the ad antages and novel features of my invention will be readily apparent.

l desire it to be understood that I may make changes in the construction and in the combination and arrangement of the several parts, provided that such changes fall Within the scope of the appended claims.

lVhat'I claim is:

1. A cross-Word puzzle game comprising pads having faces formed thereon in block formation, a pair of cooperatively associated dice having triangular shaped faces with all of the letters of the alphabet. formed collectively thereon, aml characters of like formation ou'both ofsaid dice, and said characters representing privileged plays.

2. A cross-word puzzle game of the character described comprising a plurality of pads adapted to be used one for each player of the game, blocks forn'ied on the face of each pad, a pair of dice having triangular shaped faces with all of the letters of the alphabet on some of the faces of both and characters on the remaining faces of each, said characters representing privileged plays, and blocks formed on said pads.

3. A cross-word puzzle game of the character described comprising a pad having a face formed with white blocks arranged in row formation and black blocks arranged between the rows, and a pair of dice having formed thereon all of the letters of the alphabet and three characters on each, said dice being associated with the pads so that the letters and characters indicate certain plays by a player of the ame for forming words in the white blocks, and said characters representing privilegcd plays.

4. A cross-wordpuzzle game comprising a pad having a blocked face, white blocks arranged in row formation on said face and black blocks arranged between the rows, frame portions included in said pad and being downwardly inclined from the faces thereof, a pair of dice having twenty equi-lateral triangular faces having formed collectively thereon all the letters of the alphabet and three characters on each, said dice being adapted to be rolled in unison and the letters and characters appearing on the upper faces thereof indicate the move of a player of the game for associating words with the white blocks of: the pad, and said characters respectivel y indicating that the players thereof have the privilege of re-rolling the dice, removing letters that have been placed in the blocks, and the choosing of any letter or letters to be placed in the blocks.

PAUL XVILLIAM KIESLING. 

